AI Insights · Timothy · January 2022
Top 5 iOS Platformer Games in the Middle East Q4 2021
The top 5 platformer games on iOS in the Middle East during Q4 2021 showed varied performance in downloads, revenue, and active users, according to Sensor Tower data.
The top 5 platformer games on iOS in the Middle East during Q4 2021 demonstrated diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance:
Subway Surfers
From Sybo Games ApS, Subway Surfers saw a significant rise in weekly downloads, peaking at approximately 49K in the week of December 20. Weekly revenue fluctuated, reaching around $6.1K in mid-October but dropping to $1.5K in mid-November. Weekly active users hovered around 705K at the start of the quarter, eventually increasing to about 866K by December 20.
Fun Run 3 - Multiplayer Games
Dirtybit AS's Fun Run 3 - Multiplayer Games experienced stable weekly downloads, with a notable peak of 5.7K in late October. Weekly revenue showed a slight increase, peaking at $4.4K at the end of November. The game maintained a relatively steady number of weekly active users, starting at 37K and ending the quarter at around 34.7K.
Tomb of the Mask
Published by Playgendary Limited, Tomb of the Mask had a notable spike in weekly downloads in late November, reaching approximately 19.5K. Weekly revenue showed moderate variation, peaking at around $2.2K in the final week of the year. The game’s weekly active users saw an increase from about 140K at the start of the quarter to 164K by the end of November.
Miraculous Ladybug & Cat Noir
Crazy Labs' Miraculous Ladybug & Cat Noir experienced fluctuations in weekly downloads, with a high of 5.9K in early October. Weekly revenue remained relatively stable, peaking at around $1.4K in the final week of October. The game’s weekly active users also showed stability, starting at 35.5K and peaking at approximately 40.5K in early October.
Playdead's INSIDE
Developed by Playdead, Playdead's INSIDE saw its weekly downloads peak at about 6.9K in mid-December. Weekly revenue showed a notable increase towards the end of the quarter, reaching approximately $2K in the week of December 20. The game’s weekly active users peaked at around 8.8K in mid-December.
For more detailed insights and data on app performance, visit Sensor Tower.